

Speaking of Factorio, I think it was yesterday that the discord was discussing where the game would fall in a zachlike alignment chart :P The survival/tower-defense aspects of it you mentioned are what made me not pick up the game in the first place.I have sooo enjoyed this game.
#INFINIFACTORY INTERFACE HOW TO#
(Speaking of commentary, I'd have to figure out how to do commentary and play at the same time, and this run is all about memorization, and talking about one thing while remembering another thing at the same time is not something I'm confident I'd be able to do, especially considering how a single misplaced block can cost 2-3 minutes in the later levels.) I can't save the whales in one solution and then kill them in the next one, that'd just be mean. If I save the whales, I'd have to complete another puzzle to replace THAT one. You can only repeat the basic stuff so many times :P Although I guess a bid war to kill/save the whale is possible in any%. But that point is 40 minutes into the run, and you'd have to kind of kill time on commentary before you get to the interesting stuff. The fancy techs that people don't think about during their casual playthroughs don't come in until way late in the run (currently, anyway), and the game itself doesn't really pick up in difficulty/intricateness until, I feel, the latter half of the heist. It's all watching a guy flex his memory muscles and doing it somewhat fast. There's no glitching or flashiness to the game. Infinifactory in a marathon setting is something I'm not writing off completely, but it'd be a bit of a hard sell. MOLEK-SYNTEZ would be easy to understand for an audience, but may be a bit too barebones, visually, to sustain interest for an entire run. When I posted my very first speedrun of the game, another guy said it inspired him to pick up Opus Magnum as a speedgame, so maybe we'll see that in the future (and it's the best looking of the bunch, in my opinion, if we're looking for visual interest).

Well there are already speedruns of SpaceChem, although whatever community there was seems to be pretty dead. Both are games where you build factories to make products, but Infinifactory is more of a puzzle game, while Factorio is more of a strategy / survival / tower defense-ish type of game. I think it would be an interesting comparison of mechanics and genre to have Factorio and Infinifactory run back to back. With Factorio now officially released, I expect it will show up at AGDQ 2021, as there are several people who have been speedrunning it for years. Some of the more programming oriented games (Exa-punks, Shenzhen, TIS) probably wouldn't be to interesting to watch a speedrun of, but Infinifactory, Opus Magnum, MOLEK-SYNTEZ, and Space Chem have a good amount of visual interest, even if you aren't completely familiar with the game, I feel. I've been wondering if there would ever be a speedrun of any Zachtronics games - the built in metrics already give players something to compete for rather than just pure time to completion. I do always tune in to the Games Done quick marathons. I'm a bit of a fan of speedrunning, although I don't run any games myself. and then I ended up not using the floating drill 'cause I couldn't figure out a build that made use of it on my own and couldn't see the rest of his own build properly ¯\_(ツ)_/¯ Nevertheless, without seeing that floating carriage, I never would've run the resistance campaign, and therefore the entire game. However on seeing the floating drill tech, not only was one of my immediate concerns about the resistance campaign more or less eliminated(and one real obstacle is more easily surmountable than two), but it made me realize that I could just use tech I would learn about in other people's solutions, which would lead to me finding things like extenders(blocker in front of pusher, platform on pusher, sensor on blocker looking at platform, much better than the "JuSt PuT a BuNcH oF dAnGlInG CoNnEcToRs" strats I knew of before) and setting input speed to merge input paths in a way that allows for neat assembly lines (like in guided javelin type 1).and eventually to "stealing" schematics outright LUL. This monstrosity had a ton of wastage and I couldn't wrap my head around what I was doing if I had to replicate it. On my casual playthrough, I solved that puzzle with a cool 573/660/341. One was, rather obviously, the Homeward Fleet as a whole.

Initially, I never planned on running the Resistance campaign because of two things. Oh, and actually, special shout-out to u/putnamto for his floating drill strats.
