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Rusty quill
Rusty quill













rusty quill

Bag of Holding: The party has half a dozen.Badass Crew: The Rangers/LOLOMG, as is typical for a Pathfinder party.The party uses this to resurrect three of the victims of the airship crash - Wilde, Carter, and Sassraa - but Meerk refuses to return, as he's happy in the afterlife he finds himself in.

rusty quill

This also appears to give resurectees a spiritual link of some sort. In season 4, the Ursine druids of the Northern Wastes are revealed to have their own method of resurrection that uses the high levels of wild magic native to their region to bypass the need for material components, though it also requires journeying into the afterlife to convince the lost soul to return - no Unwanted Revivals here.As is standard in Pathfinder, resurrection magic exists, though it is banned by Meritocratic law and thus exceedingly hard to access.Back for the Finale: Several minor characters from early in the story, such as Grag and Augusta, return for the final arc as the party returns to Where It All Began.At the Opera Tonight: The LOLOMG attend a performance of Don Giovanni at the Prague Opera House.Arc Villain: Mr Ceiling for the Paris arc, Franz Kafka for the Prague arc.Anyone Can Die: Alex is not shy about killing off both player and non-player characters.Ancient Tomb: Hannibal's tomb, which Bertie, Ed, and Tjelvar discover in Bertie's sidequest, as well as the tomb underneath the Meritocratic offices in Cairo.Ancient Grome: The Cult of Mars refers to their deity by the Roman name despite every other deity of the setting being referred to by their Greek name and everything related to the evil Roman civilization being considered taboo.only to later discover that, just like every other race in the setting, they are intelligent and only appeared otherwise due to the effects of a Mind Control drug. This leads to Hamid fireballing a huge group of them without a thought.

rusty quill

The players' Knowledge checks give conflicting information on if kobolds really are intelligent in this setting. Kobolds, another traditionally Always Chaotic Evil race, are first encountered there, and act like unintelligent evil minions.

  • This is played with during the Shoin Institute.
  • Traditionally evil races in Dungeons & Dragons such as orcs, goblins, and even chromatic dragons are fully integrated into Meritocratic society, and their stereotyping as evil is the propaganda of the Roman empire, now long-discredited.
  • All There in the Manual: There is a wealth of bonus content about the main show in the metacasts and on the Patreon page.
  • Alex implies beforehand that this may have been done because Wilde, a plot-critical NPC, was one of said victims. This rule gets broken late in season 4, where it's revealed that the northern druids have an alternate method of resurrection that they use to bring back the victims of the airship crash.
  • All Deaths Final: Resurrection magic exists, but is banned by Meritocratic law, making it out of reach of the player characters if characters die, they can't come back.
  • Alchemy Is Magic: Portrayed as such with Cel and Shoin.
  • Aerith and Bob: While many of the party have names common in real life such as Sasha, Bertie, and Hamid, others, such as Celiquillithon and Grizzop, are much more fantastical.














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